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# Tiler
# 1/27/04
# Copyright (c) 2004 David G. Drumright (ockham)

Basic idea: Places a copy of a "tile" or "brick" in the center
of each facet on a base surface.

You need to have your Base object in place before starting the script.

The Base should be in its default position; not rotated, scaled or
translated from its original place.

The Base surface can be curved, but not in a very complicated way.
(This is vague; you'll just have to try it and see how it behaves.)

You also need to have the Tile object set up in PP2 form.

Activate the script and hit the Populate button to cover the
Base with copies of the Tile.

Don't close the script just yet!

If you want to change the scale or orientation of all the "tile" objects,
pick one and set the desired parameters.  Then hit the Adjust button
to make all the "tiles" agree with the one you altered.

Now you can close the script.


Tiler2 variant:

Same thing, but includes a group selection box so that you can
populate only a part of the base item.  If the base item already
has groups that will serve your purpose, you'll see them listed
in the group list on Tiler.  Highlight the groups you want to use,
then proceed as above.  If the item doesn't already have
groups, use Poser's grouping tool to name and form one or more
groups.  Then select them in Tiler2's group list.  If you don't
highlight anything in the group list, Tiler2 will simply use
the whole mesh as before.

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