Favorites |
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Naturalizer: Creates idle animation. Blinking, breathing, other natural motions. Includes special versions for V4 and 'Little One'. |
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SnapTo. My favorite of all! Move currently selected object to clicked location. |
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Variant on SnapTo. Move currently selected camera to the clicked location. |
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HoldStill scripts. Take current position or setting into all frames. |
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Jiggles: Gives realistic motion to body parts, driven by velocity and acceleration. |
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UnhideParms: Shows all the parameters so you can adjust a figure more fully. |
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Hansel and Gretel. You draw a real-time path; apply it to an object in Poser. |
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Recorder / Player. Move the figure or object itself in real time, then apply those moves to the timeline. |
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NoPoke. Eliminates poke-through under clothing. |
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Z-Flatten. Flattens everything at current angle for toon effect. |
Animation |
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Swap All: Various types of swapping of symmetry. |
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BVH Mixer. Imports BVH files in a better way than Poser's default. Lets you mix moves! |
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Smoother: mainly for BVH import. Removes 'glitchy' keyframes. |
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Sparsifier. Use when a walk or a BVH has keyed all frames. Eliminates unneeded keyframes. |
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Periodizer. Variant on Sparsifier: removes every n-th keyframe. |
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Oscillator. Sets up wave movements (sine, square, sawtooth) with controllable frequency. |
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Emphasizer. Strengthen, weaken or offset chosen moves. |
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Coupler. Sort of like temporary ERC: Make various parameters follow a master. |
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Random Pose. Creates randomly varied poses with settable randomness. |
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Bank and Dive. For airplanes and cars moving through curves, the script creates appropriate banks and dives. |
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Copier. Copies a range or frames to another frame. |
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Repeater. Copies a range or frames repeatedly. |
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Gravity bouncing: makes a ball fall or bounce to a stop. |
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Variable pose. Lets you apply a pose (single frame or animated) with varying strength. |
Lights |
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Light Panel. Controls groups of lights in many ways; parents groups of lights. |
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Ashara's Lightball. Creates a light ball for global illumination |
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Bring Back Lights. Merges newly created lights with existing lights. (Poser normally eliminates existing.) |
Deleters |
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Delete All Children: deletes the selected prop with all of its child props. |
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Delete Lights: deletes all lights at once. |
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Delete Props: deletes chosen props from list. |
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Delete Magnets: deletes all magnets at once. |
Morphs and Magnets |
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Exploder: explodes an object. |
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Group to morph: Precisely controlled morphs of selected areas. |
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Morph slicer: Split off part of a morph. |
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Eureka. Deforms a 'soft part' downward. |
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Group Mirror. Use the grouping tool to make a group; this script mirrors it to the other side. |
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Morph Mirror. Creates a mirrored morph, either on opp. side of centerparts or on opp. limb. |
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Magnet Mirror. Creates a mirrored magnet, either on opp. side of centerparts or on opp. limb. |
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Magnet Follower. Use a selected parameter to control a magnet elsewhere. |
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Make More Mags. From a mag on a body part, creates a 'parallel' magnet on same part of clothing. |
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Magnet Outline. Sets all magnets to outline-style display for easier vision. |
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Save Mag Morphs. Spawns a morph target from selected sets of magnets. |
Workflow helpers |
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Loader. Multi-purpose helper to load lots of things at once, or to duplicate a prop or figure. |
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Talk Bubbles. For comic strips. Make talk-bubbles inside Poser. Includes a set of bubbles, and a script to write or draw on them. |
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Fake Grasp: gives a keyframe-able substitute for the hand-grasp morph. |
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Dial cleaners. Eliminate blank dials, eliminate PBM dials, etc. |
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Zero all. Sets all parameters to zero. Not same as Restore, because Restore often sets nonzero originals. |
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Zero morphs. Sets all morphs on current part to zero. Not same as Restore, because Restore often sets nonzero originals. |
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Set Static. Sets chosen parts to Static or not, so you can count on them to hold still while you move other parts. |
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Set Locked. Sets chosen parts to Locked. |
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Fingerspell: takes a text file, turns it into fingerspelling. |
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Foster parent: A substitute for Poser's parenting method. |
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Triple Graph. A substitute keygraph that lets you move two or three parts at a time. |
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No IK. A quick way to turn off IK for the whole figure. |
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RGB-KDC. A little calculator to convert RGB values to KD values and vice versa. |
Visibility and materials |
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Hide All But: scripts to hide all but selected things. |
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Make Children Invisible. Hide, show, toggle a part and all its children. |
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Toggle Visibility by name. Just a little easier than the hierarchy window! |
Cameras |
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Find This (or Zoom To Extent). Sets camera to show currently selected item. |
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Walking Dolly or 'Me-Camera' Lets you move the Dolly cam with the arrow keys. |
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Steadi-Cam. Follows a walking or moving figure smoothly. |
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Substitute cam. Several ways to substitute either the Dolly or a new camera into the position of the Posing cam. |
CR2 Helpers |
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Center and replace. When building a figure, Poser treats wheels like legs, pivoting them at the end. This finds the true center and writes it into the offset value. |
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Furniturize. To make a lean CR2 for inorganic figures. |
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MC6 - MT5 - PZ2. Mechanically converts PZ2 files to MC6 or MT5. |
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Render to thumb. Saves steps when creating a rendered PNG. |
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Strip zero morphs from CR2 or PZ2 or FC2 to make a lean file. |